![]() ![]() ![]() ![]() If players can spend money to gain unfair advantages over other players, the community will become upset and fewer people will play. Players should want to make in-game purchases, not need to, in order to have fun. Instead, find ways to enhance their time spent in your game, like opportunities to customize their avatar or access to more challenging areas. The will also often share their bad experiences with the community.īe respectful of your players and don’t take advantage of them. If developers try to take advantage of players, like forcing them to pay Robux to respawn, players will be resentful and leave. Respect Your PlayersĪs players spend more time in your game, they often become invested not only in the gameplay but with the community around it. To make sure that players feel that your game is fun and fair, follow these three principles whenever monetizing a game. Having a long term, trusting relationship with a player is one of the best ways to ensure players continue investing Robux in a game. When in-app purchases are fun and fair, a player can trust a developer, invest time into a game, and feel comfortable making purchases. If a player views a game as pay-to-win or buys a buggy in-game purchase, you’ll lose that player’s trust. In-game purchases can be beneficial for both the player and developer, but only if these purchases are designed with the player’s best interests in mind. Have a diverse strategy will help you earn more by ensuring every player can find something they want and at a price they feel comfortable playing.īuying in-game currency in Mining Simulator by Runway Rumble Being an Ethical Entrepreneur Starter packs that include a mix of in-game currency and items.īy planning a monetization strategy early in developing your game, in-game purchases will feel more naturally included rather than an afterthought.Skins to customize characters in a competitive action game.In-game currency so players can buy furniture for a house.Common ways to monetize might include selling: Keep in mind that every game is unique so don’t just copy another’s techniques. Think about where you can include monetization techniques that feel natural and not intrusive to gameplay. Planning to MonetizeĪs you design your game, plan your monetization strategy. Players that keep coming back to a game are more likely to spend Robux on in-game purchases. Designing a Fun Gameįirst, it’s important to come up with a game idea that people will want to play and come back to. Developers need to decide what to sell, attract buyers, and be able to handle transactions. Much like selling items in a real life shop, there are different phases developers go through in order to sell customers items in a game. ![]()
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